Cover of Lemmings

Lemmings

Lemmings
Year1991
Release platformAmiga
Genrespuzzle
DeveloperDMA Design
CountryUnited Kingdom
EraSixteen bit, 1989 to 1995
Importance

Why it matters

The player controls no one directly here. The lemmings come out of a hatch, walk forward, turn around at a wall, fall down, and if there is a pit below, they fall into it. There is only one way to intervene: pick a skill from the panel and assign it to one particular creature in the walking column. There are eight skills, each issued for a level in a limited number, and each round turns into a problem of allocation.

Some of the skills change the level itself. The digger going down, the basher going sideways and the miner cutting a diagonal tunnel remove pieces from the picture that collisions are computed against, while the builder does the opposite and adds a staircase of steps. So the level is rebuilt around the walking crowd, and one wrong assignment ruins the terrain for good. Only a set share of those who came out has to be saved, and some of the lemmings are expendable from the start: a blocker placed across the path usually stays there until the end, and the only way to remove it is to blow it up. Control is reduced to the mouse and a panel of icons, with no keyboard shortcuts, and in that form the game was ported to a large number of very different machines.

Watch it played

Facts

  • The player does not control the lemmings directly but hands out skills to them from the panel.
  • There are eight skills, and each level issues them in a limited set.
  • The diggers and the builder change the level picture itself, which collisions are computed against.
  • Not everyone has to be saved, only the share of those released that the level sets.
  • A blocker stops the column, and the only way to get it off the path is to blow it up.

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