The VR hall: a visitor in a headset with controllers plays in front of a big screen while others watch.

2010s to 2020s

VR, AR and XR

The history of video games is a history of constant expansion and of breaking familiar barriers. So it makes sense that in the end games blurred the very border between virtual space and physical reality.

About the era

Virtual reality let players literally step to the other side of the screen and feel present inside a digital world.

Augmented reality went the other way: it turned the world around us into a game arena.

Breaking boundaries

2010s to today

The history of video games is a history of constant expansion and of breaking familiar barriers. So it makes sense that in the end games blurred the very border between virtual space and physical reality.

Games of the era

The whole encyclopedia

Virtual reality

Virtual reality technology let gamers literally step to the other side of the screen, offering the experience of being present inside a digital world.

Physical worldPersonVirtual world

Augmented reality

Augmented reality, in turn, went the other way: it turned the reality around us into a game arena.

Virtual objectPhysical world

The game goes beyond the screen