
2010s to 2020s
VR, AR and XR
The history of video games is a history of constant expansion and of breaking familiar barriers. So it makes sense that in the end games blurred the very border between virtual space and physical reality.
About the era
Virtual reality let players literally step to the other side of the screen and feel present inside a digital world.
Augmented reality went the other way: it turned the world around us into a game arena.
Breaking boundaries
2010s to today
The history of video games is a history of constant expansion and of breaking familiar barriers. So it makes sense that in the end games blurred the very border between virtual space and physical reality.

Games of the era
The whole encyclopediaVirtual reality
Virtual reality technology let gamers literally step to the other side of the screen, offering the experience of being present inside a digital world.

Physical worldPersonVirtual world
Augmented reality
Augmented reality, in turn, went the other way: it turned the reality around us into a game arena.

Virtual objectPhysical world

