
PIONEERS
1940s to 1960s
The first screen experiments, early game systems and the technologies video games grew out of.

1940s to 1960s
The first screen experiments, early game systems and the technologies video games grew out of.

1970s to early 1980s
Arcade machines, cult arcade hits and the atmosphere of the halls where games became mass entertainment.

late 1980s to 1990s
Home consoles, the 8 and 16 bit era, PlayStation and the move to 3D games.

1990s to 2000s
The home PC, the growth of computer genres, network games and a new culture of playing over the internet.

2000s to 2010s
Handheld consoles, button phones and smartphones. Games become part of everyday life.

2010s to 2020s
Motion control, virtual and augmented reality and new ways to interact with a game.

different eras
A computer club, consoles and gaming stations with games from different years, platforms and genres.