The console hall: an 1980s living room with a NES and Super Mario Bros. on the TV, next to a board about the game controller.

late 1980s to 1990s

Consoles

Consoles from different generations are hooked up to screens of their own time. Grab a controller.

About the era

Consoles taught the television to play games. The Magnavox Odyssey and the Atari 2600 made the game a family evening. The swappable cartridge turned the console into a library: one box under the screen, a shelf of games next to it.

In the 1980s and 1990s Nintendo and Sega split the market: eight and sixteen bit, platform wars, exclusives, mascots. All of it reached us through Famicom clones under the name Dendy.

The disc era began with the PlayStation: 3D graphics, video cutscenes, memory cards. From then on, generations changed every few years. You can tell each one's time by its cases, controllers and games.

The old consoles have CRT televisions, the new ones have modern flat panels. You can play on all of them.

The first consoles

1972 to 1988

The success of arcades showed that people want to play. The logical step was to move this new experience into people's homes.

Although the first home console, the Magnavox Odyssey, came out in 1972, and 1974 saw a boom in Pong consoles, the real revolution came from systems with swappable cartridges, led by the iconic Atari VCS. And even if the console market lagged behind the arcades at first, the release of the Nintendo Entertainment System, the NES, in 1985 changed the balance of power for good, securing the dominance of consoles over arcade halls.

1972

Magnavox Odyssey

The first home console

1974

Pong consoles

A boom in single-game consoles

1977

Atari VCS

Swappable cartridges

1985

NES

Consoles beat arcades

1988

Sega Mega Drive

16-bit, a new generation

Games of the era

The whole encyclopedia

Arcade

  • Short, intense session
  • One screen
  • Playing for a score

Home

  • Long session
  • A game with an ending
  • A world bigger than one screen
Adventure, 1980
Super Mario Bros., 1985

Home games

Until the end of the 1970s, home video games were just adaptations of arcade games. A new era began with games adapted to the new conditions: play became more measured, sessions longer, and games finally got endings.

One of the first games of this kind: Adventure for the Atari VCS. Its main innovation: extending the game world beyond a single TV screen with a mechanic of switching locations.

The peak of console game design in the classic era: the iconic Super Mario Bros. for the NES.

The game controller becomes a standard

1983

D-padFour directions
A and BTwo action buttons
Select and StartMenu and pause

NES, 1983

Before the standard

  • Odyssey, 1972
  • Atari, 1977
  • Intellivision, 1979
  • ColecoVision, 1982
  • Atari 5200, 1982

From 8-bit to 16-bit

1983 and 1988

8-bit

NES, 1983

Console
Controller
Cartridge
Scene
Hero close-up
  • 256 by 240 pixels
  • Up to 25 colors on screen
  • Large pixels

16-bit

Sega Mega Drive, 1988

Console
Controller
Cartridge
Scene
Hero close-up
  • 320 by 224 pixels
  • 61 colors on screen out of 512
  • Parallax, background layers

The evolution of console games

1990s

In the 1990s, mastering 3D graphics and moving from cartridges to discs shaped a new type of video game, whose main trait was a cinematic quality.

3D made it possible to direct camera angles, lighting and editing, and the capacity of discs made room for video cutscenes and studio voice acting. This technological revolution produced a whole range of new genres, among which survival horror and stealth action took a special place.

2D3D
PlayStation, 1994
CartridgeCD
  • Survival horrorFixed cameraLighting and angle
  • 3D platformerCamera behind the characterLevel depth
  • Stealth actionTop-down viewVision cone
  • New angles, lighting and editing: a cinematic quality

PlayStation: a new game system

1994

3DGraphics in three dimensions

Disc650 MB instead of a cartridge
ControlsDualShock: two sticks and vibration
SavingMemory card