Sixteen bit
1989 to 1995. 44 games in the catalog.
Sega and Nintendo split the market, and for the first time the rivalry between two consoles becomes the subject of advertising, schoolyards and magazines. There is enough memory for big worlds, orchestral music and dozens of characters in a single game. At the same time the personal computer gets the first-person view, real-time strategy and 3D graphics, which a few years later would take over everything.
Years of the era
- 1989
- 1990, has games in the catalog
- 1991, has games in the catalog
- 1992, has games in the catalog
- 1993, has games in the catalog
- 1994, has games in the catalog
- 1995, has games in the catalog








































