Cover of Sid Meier's Civilization

Sid Meier's Civilization

Sid Meier's Civilization
Year1991
Release platformPC
Genresstrategy
DeveloperMicroProse
CountryUSA
EraSixteen bit, 1989 to 1995
Importance

Why it matters

Civilization has you lead one people from its first settlement in the fourth millennium BC to the launch of a ship to another star. A turn consists of decisions of different scale: where to place a city, what it produces, which discovery to research next, which form of government to establish. All of them are tied together by a technology tree, where writing is needed for one thing and the wheel for another, and the order of research determines what the state will look like a hundred turns later.

More important than the individual mechanics here is the way time is handled. A game compresses thousands of years into a few hours and shows history as a set of forks in the road. There are two ways to win: destroy everyone else or be the first to reach Alpha Centauri, and both lines require the same economy. MicroProse released a turn-based program at a moment when the company was known above all for vehicle simulators, and got a formula that is still being reissued today.

Watch it played

Facts

  • A game begins in 4000 BC with a band of settlers.
  • Discoveries are linked into a tree where one requires another, and the order of research changes the course of the whole game.
  • You can win by military means or by launching a ship to Alpha Centauri.
  • The form of government affects production, taxes and unrest in the cities.
  • An early prototype ran in real time; it was abandoned in favor of turns.