Ultima VII: The Black Gate
| Year | 1992 |
|---|---|
| Release platform | PC |
| Genres | RPG |
| Developer | Origin Systems |
| Country | USA |
| Era | Sixteen bit, 1989 to 1995 |
| Importance |
Why it matters
Origin pushed world simulation to the limit of what a PC of the time could handle: every resident has a daily routine, and any object can be picked up and moved.




