
Final Fantasy VI
| Year | 1994 |
|---|---|
| Release platform | SNES |
| Genres | RPG |
| Developer | Square |
| Country | Japan |
| Era | Sixteen bit, 1989 to 1995 |
| Importance |
Why it matters
Square broke its own world in the middle of the game: after that, the Japanese RPG stopped being afraid of dark turns and large ensembles.



