Disc and 3D

1995 to 2000. 45 games in the catalog.

The compact disc made room for voice, video and an orchestra, and polygons gave depth. Developers learn everything anew: how to place the camera, how to tell the player where they are, how to keep a fight readable when an enemy can come at you from behind. In these same years mass online gaming appears, and the computer club becomes a public place in its own right.

Years of the era

  1. 1995
  2. 1996, has games in the catalog
  3. 1997, has games in the catalog
  4. 1998, has games in the catalog
  5. 1999, has games in the catalog
  6. 2000

Games of the era