Disc and 3D
1995 to 2000. 45 games in the catalog.
The compact disc made room for voice, video and an orchestra, and polygons gave depth. Developers learn everything anew: how to place the camera, how to tell the player where they are, how to keep a fight readable when an enemy can come at you from behind. In these same years mass online gaming appears, and the computer club becomes a public place in its own right.
Years of the era
- 1995
- 1996, has games in the catalog
- 1997, has games in the catalog
- 1998, has games in the catalog
- 1999, has games in the catalog
- 2000










































