Cover of StarCraft

StarCraft

StarCraft
Year1998
Release platformPC
Genresstrategy
DeveloperBlizzard Entertainment
CountryUSA
EraDisc and 3D, 1995 to 2000
Importance

Why it matters

Blizzard built its strategy game on three sides that have almost nothing in common except the rules for winning. The Terrans build structures with a worker who stays put for the whole construction, repair their vehicles and can lift their buildings into the air. The Zerg grow everything from larvae at a single building and spread across the map as creep, without which they can't build. The Protoss place a frame and walk away, the building finishes itself but is powered by a pylon's field. From these differences follow a different economy, a different pace and different mistakes.

The balance between asymmetric sides rests on the fact that every answer has a price. The three-part campaign tells one story, switching the point of view in turn. The built-in Battle.net service brought opponents together without exchanging addresses, and in South Korea StarCraft matches made it onto television broadcasts and into professional leagues.

Watch it played

Facts

  • The three sides differ in how they produce: the Terrans build with a worker, the Zerg grow units from larvae, the Protoss warp in a building and walk away.
  • The Zerg can build only on creep, which spreads out from their structures.
  • Protoss buildings, apart from the nexus, the assimilator and the pylon itself, work only within a pylon's field.
  • The campaign consists of three parts, one for each side.
  • In South Korea StarCraft matches made it onto television broadcasts and into professional leagues.