
Final Fantasy Tactics
| Year | 1997 |
|---|---|
| Release platform | PlayStation |
| Genres | RPG, strategy |
| Developer | Square |
| Country | Japan |
| Era | Disc and 3D, 1995 to 2000 |
| Importance |
Why it matters
In Final Fantasy Tactics, a party fights on small maps with square tiles and changes in elevation. You must choose attacks and position each fighter where they can reach an opponent and survive the response. Speed determines how frequently a unit acts, so turn order matters alongside distance. Preparation continues between encounters: characters change jobs, learn abilities and carry some of their acquired techniques into a new role. Each fighter reflects several stages of training, and you can rebuild the party around a task.
These rules frame a struggle for power in Ivalice. The story of Ramza and Delita connects personal friendship with birth, class barriers and political calculation. A small battlefield lets you examine the consequences of each decision, while a long campaign joins those decisions into the party's history. This combination makes the game significant for the encyclopedia: familiar Final Fantasy jobs become tools for spatial tactics, while war is shown through particular people's positions within society.
Facts
- The game was released for PlayStation in Japan in 1997.
- A fighter's speed determines how frequently they take turns.
- Learned abilities can be combined with another job.


