Cover of Final Fantasy VII

Final Fantasy VII

Final Fantasy VII
Year1997
Release platformPlayStation
GenresRPG
DeveloperSquare
CountryJapan
EraDisc and 3D, 1995 to 2000
Importance

Why it matters

Square moved the series from cartridge to CD and got room for what hadn't fit before: long staged scenes, dozens of locations, video sequences. The image is built from two layers: the background is drawn in advance and doesn't change, and the characters are rendered in polygons and walk on top of it. The technique made it possible to show a city with mismatched scales and angles while staying within the console's limits. Materia, which is slotted into weapons and armor, detached abilities from characters: a spell belongs to the stone, so the party is assembled for the task at hand. Combat runs on an active time gauge, and pausing to choose a command costs you tempo.

The very fact of its release meant more than any mechanic. A major Japanese RPG series left Nintendo's consoles for Sony, took up three discs and was promoted in Western markets as a big event. After that the genre stopped being considered niche outside Japan.

Watch it played

Facts

  • Backgrounds are drawn in advance and don't change; characters are rendered in polygons on top of them.
  • The release takes up three CDs.
  • Abilities and spells are held in materia, which is slotted into weapons and armor.
  • Combat runs on an active time gauge: a character's turn comes when their gauge fills up.
  • The series moved from Nintendo's consoles to Sony for the capacity of the CD.