Cover of GoldenEye 007

GoldenEye 007

GoldenEye 007
Year1997
Release platformN64
Genresshooter
DeveloperRare
CountryUnited Kingdom
EraDisc and 3D, 1995 to 2000
Importance

Why it matters

Rare was making a shooter for a console that had no mouse, no keyboard and no network. There are two solutions. Aiming is put on a separate button: while it's held, the character stands still and aims the weapon manually; the rest of the time the target is picked automatically, and shooting doesn't get in the way of running. Enemies have hit zones marked out, and their reaction depends on where they are hit, so a shot reads as an event.

The second is four views in one frame: the console splits the screen four ways, and a match takes place in one room, with the opponents sitting side by side. The absence of a network turns into a property of the genre: you can see other people's hands, hear what they say, and peeking at the neighboring quarter of the screen becomes part of the rules, which are agreed on out loud. In the single-player part, difficulty grows by adding tasks: on a high setting new objectives are added to the same map, and a familiar level is replayed with a different plan. Some missions are done stealthily, and there are silenced weapons for that.

Watch it played

Facts

  • The four-player mode works by splitting the screen on one console; there is no network play.
  • Manual aiming is on a separate button and stops the character.
  • Enemies have hit zones marked out, and their reaction depends on where they are hit.
  • A higher difficulty adds new tasks to the same map rather than new enemies.
  • The game is based on a film released two years before it.

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