
Ultima Online
| Year | 1997 |
|---|---|
| Release platform | PC |
| Genres | RPG |
| Developer | Origin Systems |
| Country | USA |
| Era | Disc and 3D, 1995 to 2000 |
| Importance |
Why it matters
An early large graphical world by subscription: the players themselves broke its economy, and the developers had to learn to manage it on the fly.




