
Crash Bandicoot
| Year | 1996 |
|---|---|
| Release platform | PlayStation |
| Genres | platformer |
| Developer | Naughty Dog |
| Country | USA |
| Era | Disc and 3D, 1995 to 2000 |
| Importance |
Why it matters
Sony was looking for an answer to Mario and Sonic: the corridor route hid the camera's weaknesses and let the PlayStation push more polygons.





