Cover of Dishonored

Dishonored

Dishonored
Year2012
Release platformPC
Genresadventure
DeveloperArkane Studios
EraToday, 2010 to 2026
Importance

Why it matters

In Dishonored, reaching a target is a problem in its own right. Rooftops, windows, passages and guarded entrances connect with Corvo's abilities. Short-range teleportation crosses dangerous ground or takes you higher, while possession provides another way inside. These abilities are not tied to one correct doorway: you can combine them with gadgets, surroundings and observation of guards.

Arkane built separate districts for missions rather than one continuous city map. This structure helps fill spaces with alternatives. A mission can be completed through direct confrontation, stealth or a particular way of removing the target without killing them. Avoiding a fatal outcome does not necessarily give the opponent a happy fate.

Dunwall responds to your actions through the chaos system. The amount of violence changes dialogue, conditions and the story's development. Freedom of choice therefore concerns more than efficiency: it shapes the world in which you will act next. The game shows how movement, abilities and consequences can be parts of one problem rather than independent menu options.

Facts

  • The game was developed by Arkane teams in Lyon and Austin.
  • Missions take place in separate districts with several routes.
  • Main targets can be removed without killing them.
  • The chaos system changes the world according to the player's violence.

Sources