Cover of Metal Gear

Metal Gear

Metal Gear
Year1987
Release platformMSX
Genresadventure
DeveloperKonami
CountryJapan
EraEight bit, 1983 to 1991
Importance

Why it matters

Konami released the game for the MSX2, which had strict limits on the number of moving objects in a single screen line. A full-scale firefight with a dozen projectiles couldn't be built under those conditions, and the problem was reformulated: the enemy is more dangerous than the player, and the right action is not to enter a fight.

The player starts unarmed. The territory is divided into screens, the guards look straight ahead within their own section, and the route is built from watching the patrols. A player who is spotted raises the alarm, reinforcements arrive from neighboring screens at the noise, so the cost of a mistake is measured in a changed situation. The rhythm goes like this: a short dash, waiting, a retreat into a room already cleared until the alarm dies down. Keycards and items open doors that were inaccessible before, so the base gradually reveals itself as a single connected space. The scheme in which avoiding a fight pays better than fighting was tested here and later became the basis of a separate direction.

Watch it played

Facts

  • The player starts the playthrough without a weapon.
  • Guards notice the player within their own screen, and being spotted calls in reinforcements.
  • The MSX2's limits on the number of objects per screen line got in the way of building the game around firefights.
  • Keycards open doors scattered across the whole base, so the route passes through rooms already visited.
  • The NES version was made by a different team, and it differs noticeably from the original.