
Diablo II
| Year | 2000 |
|---|---|
| Release platform | PC |
| Genres | RPG |
| Developer | Blizzard North |
| Country | USA |
| Era | The 2000s, 2000 to 2009 |
| Importance |
Why it matters
The hunt for loot took shape as a pursuit of its own: color-coded rarities and endless dungeon runs were later adopted by almost every role-playing game.





