The 2000s

2000 to 2009. 46 games in the catalog.

Open worlds, cinematic direction and an always-⁠on network connection become the norm. Games split off toward different audiences: some demand a powerful computer and hundreds of hours, others live in the browser, on a console for the whole family or in the first phone with a touchscreen. By the end of the decade digital stores appear, and a small team can once again release a game without a publisher.

Years of the era

  1. 2000, has games in the catalog
  2. 2001, has games in the catalog
  3. 2002, has games in the catalog
  4. 2003, has games in the catalog
  5. 2004, has games in the catalog
  6. 2005, has games in the catalog
  7. 2006, has games in the catalog
  8. 2007, has games in the catalog
  9. 2008, has games in the catalog
  10. 2009, has games in the catalog

Games of the era