
The Elder Scrolls IV: Oblivion
| Year | 2006 |
|---|---|
| Release platform | PC |
| Genres | RPG |
| Developer | Bethesda Game Studios |
| Country | USA |
| Era | The 2000s, 2000 to 2009 |
| Importance |
Why it matters
The inhabitants got daily schedules, and the world began adjusting to the hero's level: both ideas were picked apart for a long time afterwards, both as a discovery and as a mistake.





