
God of War
| Year | 2005 |
|---|---|
| Release platform | PlayStation 2 |
| Genres | arcade, adventure |
| Developer | Santa Monica Studio |
| Country | USA |
| Era | The 2000s, 2000 to 2009 |
| Importance |
Why it matters
Camera direction without a single cut: the console action game learned to hold a shot like a film without ever taking control away from the player.





