The 2000s
2000 to 2009. 46 games in the catalog.
Open worlds, cinematic direction and an always-on network connection become the norm. Games split off toward different audiences: some demand a powerful computer and hundreds of hours, others live in the browser, on a console for the whole family or in the first phone with a touchscreen. By the end of the decade digital stores appear, and a small team can once again release a game without a publisher.
Years of the era
- 2000, has games in the catalog
- 2001, has games in the catalog
- 2002, has games in the catalog
- 2003, has games in the catalog
- 2004, has games in the catalog
- 2005, has games in the catalog
- 2006, has games in the catalog
- 2007, has games in the catalog
- 2008, has games in the catalog
- 2009, has games in the catalog








































